About CodeGrogu
Full-Stack Software Architect & 3D Web Graphics Specialist
Dedicated to advancing the state of interactive web applications through GPU-accelerated computing, strict end-to-end type safety, and uncompromised accessibility.
Systems Architect & Creative Technologist
Merging deep mathematical graphics foundations with uncompromising, type-safe full-stack systems engineering.
I specialize in engineering high-fidelity web experiences that refuse to compromise on either visual spectacle or architectural rigor. By leveraging Next.js 16, React 19 Server Components, and WebGPU / Three.js, I create digital products that load in milliseconds and maintain smooth 60fps frame rates under heavy compute workloads.
My background spans the entire full-stack lifecycle: from authoring custom WGSL compute shaders and real-time audio FFT visualizers, to configuring Neon PostgreSQL serverless pooling, Drizzle ORM schemas, and strict WCAG 2.2 AA accessibility trees.
Every engagement follows strict governance: zero plaintext secrets, automated pre-flight testing gates, 100% Lighthouse audit invariants, and clean semantic landmarks that empower assistive tech and autonomous web agents alike.
GPU Compute & Web3D First
Pushing browser visual capabilities with WebGPU compute shaders, custom GLSL pipelines, and Draco/Meshopt compression for 60fps real-time 3D fidelity.
End-to-End Type Safety
Strict TypeScript (`noImplicitAny`, `strictNullChecks`, `noUncheckedIndexedAccess`), Drizzle ORM schemas, and Zod runtime validation across client, server, and database boundaries.
Sub-Second Performance
Lean server component architecture, zero unnecessary runtime dependencies, instant font swap, and strict Core Web Vitals optimization.
Uncompromised Accessibility
WCAG 2.2 AA conformance by default, high-contrast focus rings, semantic landmark architecture, screen-reader navigation, and reduced-motion media query respect.
Certified Stack Mastery
Active tools, frameworks, and protocols deployed in production environments.
Web3D & Computer Graphics
Hardware-accelerated graphics pipelines, custom shaders, and interactive spatial interfaces.